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3D model and animation

This university project was completed using 3ds Max and Unity. I was responsible for developing the concept for the model, followed by creating the model, rigging, and animations in 3ds Max. After that, I integrated the model into a Unity project, where I programmed a script to enable the character to move and perform actions, simulating a real game environment.

3D model and principal expressions of the Character

3D model and principal expressions of the Character

Expressions of the Charcater

Expressions of the Charcater

Animations and Expressions

Animations and model 3D included in Unity with a script to control the character.