This university project was completed using 3ds Max and Unity. I was responsible for developing the concept for the model, followed by creating the model, rigging, and animations in 3ds Max. After that, I integrated the model into a Unity project, where I programmed a script to enable the character to move and perform actions, simulating a real game environment.
Animations and Expressions
Animations and model 3D included in Unity with a script to control the character.